The Seeker
Spectral guardians haunting the ruins of the Old Faith.
The Seeker is a spectral enemy encountered in the dungeons and expeditions of the Old Faith. These ghostly apparitions serve as guardians of corrupted ruins, drawn by the faint echoes of faith or the presence of souls wandering the lands. While they lack individual names in the broader narrative, their collective presence signifies the lingering influence of the Old Faith's dark magic.
- Type
- Spectral Enemy
- Affiliation
- The Old Faith
- Location
- Dungeons and Expeditions
- Behavior
- Aggressive / Flying
- Weakness
- Ranged Attacks
- Status
- Hostile
Lore & Background
These entities patrol the sacred sites and forgotten tombs, ensuring that no intruder disturbs the sanctity of the corruption within. To the Lamb, they represent a constant threat during expeditions, forcing the faithful to remain vigilant even when far from their temple. Their presence is often accompanied by an eerie silence broken only by the sound of their spectral movement.
In Their Own Story
The wind howled through the stone archway as the Lamb stepped into the ruin. Shadows detached themselves from the walls, rising into the air with a soft hum. A Seeker floated forward, its hollow eyes glowing with a faint violet light. It did not speak, but the intent was clear: this place belonged to the Old Faith, and no new faith would pass without blood.
Reader's Guide
The Seeker is a common enemy encountered during dungeon expeditions. As a flying spectral unit, it ignores ground-based obstacles and can chase the Lamb over gaps. They are vulnerable to ranged attacks like arrows or magical projectiles. Their movement pattern involves hovering and darting toward the player. Players should prioritize eliminating them early in combat encounters as they can bypass melee defenses. Equipping weapons with area-of-effect capabilities is often effective against groups of Seekers that appear together.
Did You Know?
- The Seeker is a spectral entity that serves as a guardian of corrupted ruins.
- It is encountered during dungeon expeditions and is affiliated with the Old Faith.
- As a flying unit, it can ignore ground-based obstacles and chase the Lamb over gaps.
- It is vulnerable to ranged attacks like arrows or magical projectiles.
- Its presence is often accompanied by an eerie silence broken only by the sound of its spectral movement.
